Open Pof
The Software Builder in the Quartus ® II software version 2.1 currently generates six.pof files, each targeting an EPC2 device, if you create a programming file when compiling your software project, even if you specifiy an EPC16 configuration device. You can generate a.pof file for the EPC16 configuration device by converting the SRAM Object File (.sof) file generated by the Software. If you know the application which can open POF file then run it and see if there is a File-Open main menu option in the application. If you don't know the application which function as POF file opener then try to search for 'POF wiki', 'application to open POF file' or 'open POF file' queries in. If you know the application which can open POF file then run it and see if there is a File-Open main menu option in the application. If you don't know the application which function as POF file opener then try to search for 'POF wiki', 'application to open POF file' or 'open POF file' queries in the search engine you like. POF Constructor Suite, or PCS, is a program created by Kazan, and is one of the two main pieces of software used in the creation and editing of POF files (the other being ModelView ). This program is capable of converting TrueSpace.cob files into.pof files.pof files are the model file format that FreeSpace can read and use in-game. BrowserCam provides you with POF Free Dating App for PC (laptop) free download. Learn to download as well as Install POF Free Dating App on PC (Windows) which happens to be introduced by Plentyoffish Media ULC. Offering great features.
POF Account Registration – POF meaning “Plenty of fish” is one of the most popular /largest datings websites that allows you to meet single guys/ladies.
Using the then POF application, you will be able to start chatting for free with singles all over the world. I must say that this is an opportunity for you guys to meet both national and international partners.
As a single body, after registering with the PlentyOfFish App, you will be able to create your profile, upload images, and contact other singles after logging in.
SEE ALSO:Most Verified Online Dating Sites
Contents
- 1 How to Create POF Account
Why You Should Create a POF Account
As I said earlier that you will get to meet a new friend who may turn out to be a good life partner for you. Other from the dating aspect of this app, I also believe that you can get more business sales and recognition when using the POF app.
Don’t be confuse the business, I am not talking about prostitution, what I mean is that you can introduce your kind of business to the person you are chatting with if you wish and perhaps get patronized or offered a contract.
Features of POF APP
The features of POF app are;
- User-Friendly interface
- Subscription/upgrading of membership is optional and much more which you need to explore.
POF Upgraded Membership Benefits
PlentyOfFish offers premium services as part of their upgraded membership, with this you will be able to see who has “liked” a member through the service’s MeetMe feature, and also allowing users to see whether a message has been read and/or deleted.
How to Create POF Account
- Go to PlentyOfFish website, www.pof.com
- Click on “register” button on the upper right-hand side corner or directly go through POF registration link
- The POF Register form page will appear before processed read login terms carefully of the registration form
- Type your name in the “username” box
- Enter your account password in the “password” box
- Re-enter your password in the “confirm password” box
- Enter your email address in the “Email address” box
- Confirm your email id in “confirm email” box
- Click on “Gender” drop-down list and select your gender male or female
- Choose your Date of birth from “Birth Date” drop-down menu
- Choose your reside Country form the “Country” drop-down list
- Indicate your Ethnicity in the “Ethnicity” menu
- Enter the letters displayed under the Circles Finally, click on the “continue” button
While Creating a POF account, Please note the following:
- After completing the registration form you will need to provide the following answer asked in the questionnaire form to meet your partner.
- Then click on the “Create My Profile Now” button located at the bottom of the page.
- Follow all the password protection tips while creating a password for your account sign up. Use the combination of symbols, numeric characters e.t.c on your password will make it more secure.
- use the email id you are most active on for future password panel control.
How to Sign in to your POF Account
Using your username and password, you can sign in to your POF profile after successful registration of your PlentyofFish account by following this guide;
- Still, go to the POF website – www.pof.com
- Click on the “sign-in” button.
- Then type your “username” and “password” in the following box
Two Things You Should Know About POF You should Know
1. Is POF a company?
Yes, PlentyofFish is a company based in Vancouver, British Columbia
2. How does POF Generate its Revenue
- POF generates its revenue through advertising and premium memberships.
Plenty of Fish App Chemistry Predictor Works and How it Works
The POF Relationship Chemistry Predictor (POFCP) measures five broad dimensions of personality that are each essential for building a romantic relationship. They are:
#1. Self-Confidence
This dimension was created to measure the extent to which an individual feel comfortable with him or herself. The items in this dimension reflect elements of self-confidence in both private and public contexts.
#2. Family Orientation
This dimension was developed to assess the degree to which a person possesses a family orientation.
#3. Self-Control
This dimension measures the extent to which a person exerts control over sundry aspects of their lives and the lives of others.
#4. Social Dependency/Openness
This dimension measures the extent to which a person is open to and dependent upon other people.
#5. Easygoing
This dimension taps into characteristics associated with being relaxed and psychologically flexible. They generate matches for you from a statistical model based on thousands of successful couples who have taken the chemistry test.
The statistical model picks matches that they are especially confident in. they believe the resulting set of matches are users that you will most likely date and maybe marry!
How to Take POF Relationship Chemistry Test
Below are the detailed guidelines on how to take the POF relationship chemistry test
- Go to www.pof.com
- Input your email and password so that you can login to your POF account.
- After you log in to your account click on “chemistry” https://www.pof.com/poftest.aspx which is in the second row of the page just below of “edit profile”.
- A new page will appear where you can find 1 to more than 70 number of questions which you have to read and click on any one of them among four which are Disagree, Somewhat Disagree, Somewhat Agree and Agree.
- Click on the circle below the agree if you are in agreement with that. Meanwhile, If you disagree then click on the circle which is below of disagree and the same method goes to somewhat disagree and somewhat agree.
- Then click on check my test.
- A new page will appear where you will find your relationship chemistry test result in detail.
- On the button of the page, you will find “continue to next test” which is in blue color box click on it.
- Another new page will appear of POF relationship needs assessment where numbers of questions are given where you have to select the option any one of them which you agree with those options are: not at all like me, somewhat unlike me, somewhat like me and much like me.
- Then click on “done assessment” which in blue color box.
- A new page will appear where you will be informed that what you need in your relationship. By following the above steps you will get the result of the POF relationship test. There are more than 70 questions don’t get confused be patient and fill it properly so that you.
Do you still have any further questions on POF Account Registration? feel free to use the comment section and we will get back to you as soon as practicable.
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POF Constructor Suite, or PCS, is a program created by Kazan, and is one of the two main pieces of software used in the creation and editing of POF files (the other being ModelView). This program is capable of converting TrueSpace .cob files into .pof files. .pof files are the model file format that FreeSpace can read and use in-game. Additionally, the POF format contains data solely for FreeSpace 2. This data includes the center of the object, dockpoints, eyepoints, engine glows, primary and secondary gunpoints, mass, fighter insignias, paths, shields, subsystems, textures, turrets, subobjects and FS_Open glowpoints.
POF Constructor Suite 2 is a major update to this application, coded by Kazan and Bobboau, and is now stable.
- 1Download Links
- 1.1The Auto-Facet build & smoothing explained
- 2Using PCS
Download Links
> The latest build of PCS can be downloaded here
> Bobboau's Auto-Facet build (explained below) of PCS can be downloaded here
The Auto-Facet build & smoothing explained
Note: The Auto-Facet build should ONLY be used for converting. For all actual POF editing, use the latest standard version.
Open Pof App
Bobboau's Auto-Facet build is a slightly older PCS build (1.3.41) that has a single difference from the standard PCS version. Where the standard PCS will either completely smooth geometry or leave it completely faceted depending on the material settings in Truespace, the Auto-Facet build will, as it's name suggests, apply an auto-facet instead.
The image below illustrates the differences between the three types of smoothing: (left to right) Faceting, Auto-Facet and Smooth shading.
The settings needed to achieve each type of smoothing in each build are as follows:
Faceting
Standard Build:In TrueSpace, set the smoothing to either Faceted or Smooth. (Both settings achieve a faceted type of shading) Setting it to Auto-facet with an angle value of 0 will also achieve faceted smoothing.
Auto-Facet Build:Set the smoothing to Faceted. Again, setting it to Auto-facet with an angle value of 0 will also achieve faceted smoothing.
Auto-Faceting
Standard Build:(Unable to achieve as far as I have been able to tell)
Auto-Facet Build:Set the smoothing to auto-faceted and enter in an appropriate angle value.(You may need to experiment to find the ideal angle. They range between 0 and 120)
Smoothing
Standard Build:In TrueSpace, set the smoothing to auto-faceted.
Auto-Facet Build:(Unable to achieve as far as I have been able to tell. Setting the auto facet value to 120 gives poor and buggy smoothing)
Using PCS
Getting Started
When you start PCS, you will notice another window has opened. This is a render window of whatever model is open - you can see where things are, what your ship looks like etc.
If you do want to be able to see your model in PCS, keep in mind that the render window will be taxing on your system. It will usually consume 100% of your CPU's runtime, often choking other applications including PCS itself in some cases. (This will be fixed with Kazan's upcoming release of PCS2, which has a model viewing window integrated into it in the same way ModelView32 does.)
Additionally, getting PCS to display textures is unpredictable at best. They will usually display as a solid white object. For just viewing and some .pof editing, ModelView32 is generally a better choice. At least until PCS2 is out anyway.
Conversion Settings
Setting up the Options screen is quite important, because it tells PCS the default directories for things like models, maps, and cobs/scns. To get to it, go to Conversion > Options. A small options window will appear.
- In the 'Default Model Directory' section, select the COB/SCN type from the drop down list and set it to the path to which you have installed TrueSpace, or wherever you save all your .cob or scene files from.
- Select POF from the drop down list and set it to wherever you want PCS to find your FS2 model files (this will be the default folder PCS will save files to and open files from. (Typically 'C:GamesFreeSpace2datamodels')
- The scaling factor refers to how many FS meters to turn EACH trueSpace meter into during cob->pof conversions. This should usually be set to 20, but it can be anything you want really. (This is the setting you can fiddle with to fix the 'Too many polygons in same average location!' error. For more information on this, read the tips section at the bottom of this page.)
- The Texture Path field seems to be only partially functional. Setting it to your root FS2 directory (typically 'C:GamesFreeSpace2') allows you to view some textures, but I haven't found all that much of a pattern to it.
COB to POF Conversions
This is a general guide to converting only. For a more complete guide to getting a ship in-game, have a look at Karajorma's Turreting Tutorial
Let's suppose you already have your COB or SCN file modeled and waiting in TrueSpace. You want to see how it works in-game.
You should now be ready to do your first model conversion. Go to Conversion > COB to POF. Select your model (if it's a SCN file, tell PCS to look for SCN files instead of COB). Hit OK.
If all goes well, depending on the complexity of your model and the power of your CPU, the conversion process may take anywhere from an instant to 10 minutes. Assuming it fits the geometry and hierarchy requirements of the FreeSpace 2 engine (and PCS), a message box shows up with general model and conversion information. This means the model has been successfully converted, and is now waiting to be saved. Do that first. (If you converted using the Auto-Facet build, save and switch over to using the standard version now)
For information on the geometry requirements as well as how to fix the common problems, go to IPAndrews tutorial for TS or to its main page
POF to COB conversions
The opposite of COB to POF conversions, this feature allows you to convert a FreeSpace POF file into a COB file - for use in things like renders, or just general model editing. From the COB format, you can convert it to just about any other 3d model format for use in just about any 3d program.
To do this, just open up the POF file you want to convert, go to Conversions > POF to COB, and decide on a place (and filename) to save your new COB to.
Remember that when you convert from POF to COB, all the centres of everything in the model are ignored, an annoying bug in PCS that should get fixed with Kazans PCS 2.
This means that though your objects will still be in the right places, their centers and the lights glued to them will be at 0,0,0, meaning that in all likelihood, nothing will rotate correctly. If you plan to reconvert back to POF after some editing, you'll need to manually fix the centres of all affected objects.
POF Editing
Open Ppf Account Online
Before you can create a fully working FreeSpace model, you must add POF data to your new POF file. This is the data that controls things like the center of the model, dockpoints, eyepoints, engine glows, primary and secondary gunpoints, mass, fighter insignias, paths, shields, subsystems, textures, turrets, subobjects and FS_Open glowpoints. (You'll recognise most of these as the various tabs in PCS' main window)
A brilliant guide on each of these 'chunks' can be found here; in Bobboau's PCS tutorial.
In regards to texturing and Texture slots in PCS (any version):
Only the basic Base/Diffuse map entry needs to be present in PCS. The game engine will find and use (should they exist) any -normal, -shine and -glow maps supposing that the part before the '-' matches the base texture name.
For example:
myship.pof has a base texture of myship.dds. It's UV-Mapped in such a way that this is the only texture used in the model.
It should therefor be the only texture listed in PCS2. myship-normal.dds, myship-glow.dds and myship-shine.dds, should they exist, will then be loaded by FSO when the model is paged in.
Open Pof My Profile
Tips / Common Problems
Open Pofeh
- If PCS gives a 'You forgot to group those objects!' error message during COB > POF conversions, it just means that you need to glue a local light to the main hull object in Truespace. (This usually only occurs when PCS encounters a piece of geometry not glued to anything, such as a test hull for conversion or a forgotten bit just lying about your workspace)
- If PCS gives a 'Too many polygons in same average location!' error, it can mean one (or more) of three things:
- There is a duplicate of one of the objects in the SCN in the EXACT same position as another of the EXACT same shape and size.
To fix it, just find the duplicate object and delete or move it. - There is a duplicate face somewhere within the one subobject. This is usually a case of bad or unstable geometry somewhere in the model and should be fixed by hand. Look for things like polygons that shimmer as you rotate your view around them, as this is a sign that two polygons are fighting to be on top of each other in the Zbuffer. This commonly happens in very small hard to edit parts of geometry depending on your modelling techniques.
- Your object is too small in TS for PCS to be able to clearly tell the difference between two polygon locations during conversion. (This is a common problem for fighters and bombers because of how small they will appear in TS in order to fit the standard conversion ratio of 20 FS meters to each TS meter.)
To fix this, scale the whole ship up in TrueSpace to the size you want it to appear as in FreeSpace - meter for meter. Then, before converting, set PCS's scaling to 1 rather than 20 and convert.
This should fix it by effectively giving PCS more accuracy when it gets to really small numbers. The up-scaling of your model is counteracted by telling PCS that one TrueSpace meter should equal one FreeSpace meter, so you don't end up with cruiser sized fighters and the like.
- There is a duplicate of one of the objects in the SCN in the EXACT same position as another of the EXACT same shape and size.
- Only the latest versions of PCS (those above 1.1) have correct collision detection calculations during conversion. Older versions will often have problems such as weapons fire going through them, suns showing through them or even other ships going through them.
- If PCS crashes during the conversion, or spits out any other sort of error, there is a problem with the model's geometry and/or hierarchy. If you don't understand the error and a search on HLP doesn't return anything helpful, post your question in the FreeSpace Modding section of HLP.
- In the Misc menu, there is a 'Global data import' function. This is a very handy tool that will import all pof data from one model file into the one that is open. Very useful if you completely POF a particular ship and then notice that you forgot something before conversion. You can simply re-convert and then import all the data you painstakingly entered.
- PCS is unable to view or edit the moment of inertia (MOI) data. This is the data (a tensor) that controls how the model physically rotates and reacts to kinetic impacts. PCS sets it all to 0 upon conversion, which will prevent your model from spinning around when hit at all. Currently, the only way to edit this data is in [[ModelView][32. The best way to set it is to find a similar sized standard craft and use it's values here.
- If you have any other questions/problems, ask in the FreeSpace Moddingforum, but don't forget to search first, since chances are the problem has been encountered before.